I don’t think you need to play the games beforehand to understand the books, but sure helps appreciating them a lot more. This book was a great novelization, working as a prequel to Myst 1, with the background story of Atrus, Catherine and Ghen. Gaming perfection, they don’t make them like that anymore. Visiting all those beautiful varied worlds, the lore, the plot, the near impossible puzzles. I have very fond memories of my childhood playing the Myst games, loved them all, specially #3 and #4. I loved little Atrus investing and taking notes about every single thing around him, earth, minerals, animals his insatiable quest for knowledge, and everything else that followed. This is the story of Atrus, raised by his grandmother Anna, learning from childhood the ancient art and culture of the D’ni that enables travelling between worlds, his first encounter with Catherine, and the terrible battle against his unscrupulous father Ghen, who would stop at nothing to abuse his power. Amazingly beautiful worlds, decadent and ruined ones, and even worlds that defy the impossible. There’s a type of writing that opens the door to different worlds, you only need a special kind of paper, the right ingredients, and the perfect technique.
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